The zoom function (Steam button + L1) can come in very handy here.įor all its hardware-mauling, Forspoken does at least provide the tools to tune up performance. That involves running FSR 2 in its blurriest Ultra Performance mode, which is actually fine for most moment-to-moment spellcasting, though some bits of small text become difficult to read on the Deck’s 1280x800 screen. Will invetigate further! Anyway.Īnother mercy is that Forspken can run on the Steam Deck: 30fps-40fps in the technically tougher areas, albeit only on the lowest possible settings. Maybe it can vary by RAM? I was using DDR4 with the i5-11600K and DDR5 with the i5-13600K - the latter had higher operating latency, but much faster clock speeds. * Update: In hindsight I might be talking bollocks here, CPU speed shouldn't affect DirectStorage because its whole purpose is to remove the CPU from the loading process and shift its duties to the GPU. Processor speed still looks like a factor, though – a load time of about four seconds on an Intel Core i5-11600K became about two seconds on the newer Core i5-13600K.* That’s because it’s the first PC game to get DirectStorage integration, so with a combination of Windows 11, any decent GPU, a compatible CPU and ideally an NVMe SSD, this particular loading screen can get in your way for a fraction of the time that it might on a non-compatible PC. To open a map!Ĭonversely, though also serving to make the menu issue even weirder, Forspoken’s title menu-to-in-game loading time can potentially be cut down to a couple of seconds on the right setup. Alice Bee, who’s on review duty, reports that this apparently took about 10 seconds on her mechanical hard drive. I’ve only played it on a Crucial P3, a PCIe 4.0 gaming SSD, but even that can take a few seconds to load up the in-game map screen. Speaking of RAM, Forspoken’s need for 32GB has been greatly exaggerated, but your choice of storage device matters more than in most games. Not to mention occasional stuttering, regardless of which storage, CPU or RAM is sharing the load. The same goes for the GTX 1070, the absolute bare minimum for 1080p, and even the mighty RTX 4080 suffers from inconsistencies. An RTX 3070 that might be hitting 90fps at 1440p in a tight dungeon corridor could plummet to nearly half of that during a fight, or while paranormally parkouring through the open world. There’s some lovely particle effect displays during combat, but those don’t seem to drop the FPS by themselves.Īnd boy, are there drops. Even on maxed-out quality, the texture work isn’t especially impressive, the lighting is unremarkable, and the character and environment models are merely okay. It looks… fine, I guess, but it’s never clear how these visuals can be so damned taxing. Except while Crysis did look sumptuous for its time, Forspoken’s need for a pimped-out rig is harder to justify. But do you really need a £1000-plus card like the RTX 4080 for smooth 4K? Yes! You do!įorspoken is a killer, the kind of game that used to spawn decades-long running jokes about whether a PC could run it. Surely a GTX 1060 can handle more than 30fps at 720p, right? Nope – 1080p brings this stalwart GPU to its knees. Still, while it’s tempting to bleat on about how hardly anyone is going to play at 720p, or have 24GB of system RAM, let alone 32GB, the official requirements can also be accurate in all the scariest ways.
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