I'd say the main thing is literally the dungeons really. Not played Royal but I liked the base P5 more, though don't get me wrong I do still like P4G as well. The social links are better integrated into the dungeon/combat gameplay (deepening relationships with anybody almost always leads to nice gameplay perks). The dungeons are better (not that there was a high bar to clear, in this respect). With the gameplay, though, I just generally find Persona 5 to be better at everything. That said, I still like both stories and their respective characters. I think that Persona 5's narrative starts a lot stronger (Persona 4 has one of the most painfully slow openings of any RPG), while I prefer the characters and setting in Persona 4 both games have a tendency to overdo it with the dialogue, with Persona 5's characters being especially bad at saying nothing important with their text messages. You'll get mixed responses on which has the better music (I like both OSTs a lot) and the better story (they both have some strengths and weaknesses). I think that Persona 5 Royal mainly makes improvements in presentation (the visual upgrades are obvious) and gameplay. You have an absurd amount of flexibility and nothing feels better than 1 More!ing your way to a perfect encounter once you know what you're doing. If you enjoy Press Turn this is easily one of the best iterations on it. The encounter design in Royal is much better than vanilla 5. I think my biggest issue with it is that similar to the dungeon puzzle design the game just does not trust you to figure things out on your own and will hammer every little clue into you for hours and hours even though it's highly likely you'll have figured out what's going in pretty early in the game.Ĭombat rocks. If you prefer a designed dungeon to a randomly generated crawler, you'll like what 5 has to offer in this department. Some of the mechanics and puzzles also just kind of suck, but hey. As a downside, the game fully does not trust you to solve puzzles or notice things in the world alone, so be prepared for a long cutscene panning over every important object + your party's commentary every time you enter a new room. On the plus side, that means they look incredible, and they have lots of varied mechanics and puzzles. They're not long dungeon crawls anymore, they're fully laid out dungeons. I don't mean that as an insult to 5's style of dungeons, they're just not really the same thing. Persona 5 has bespoke animations for so many little interactions (honestly maybe to the point of excess) and stuff you mentioned like the menus just being extremely polished and stylish.Īs far as gameplay goes, the dungeons are. Restores 3 SP at the start of the wearer's turn in battle.ġ0% chance of countering a physical attack.You're gonna notice a lot more little details. Restores 2% of HP at the start of the wearer's turn in battle. Lower's the enemy's chance of having a preemptive attack. Grants a 10% chance of countering a physical attack. Restores 3 SP at the start of wearer's turn in battle. Restores 2% of HP at the start of wearer's turn in battle. Winning the encounter will also yield the item found in the chest. In Persona 4 Golden, Trap Chests only contain Shadows and do not decrease HP or SP. The dungeon's extra boss, the Intolerant Officer, can be fought on the 11th floor of the dungeon from June 7th onward.ġ5 July 2013 Treasure Locked Chests Item He then gains his initial Persona, Take-Mikazuchi. Rather, Kanji admits to being fearful of being rejected for his traditionally feminine hobbies. After the boss fight, Kanji still doesn't accept his Shadow's sexual preferences. His Shadow transforms into a mostly nude version of himself, surrounded by a bed of roses holding two Mars symbols. Kanji doesn't accept this, which starts the boss fight. His Shadow laments the fact that Kanji is seen as a creep by the girls at his high school, and says that he really prefers men. In the dungeon, on the 11th floor, Kanji is seen with his Shadow, a much less clothed version of himself. The next day, they need to return to Junes and talk to the slender boy Kanji had been seen hanging around with. To help Teddie locate it, the party had to seek out information about Kanji around Inaba first they need to get a lead from his mother at the textile shop, then talk to a shopper in Junes Department Store near the elevator. Initially, Teddie could not detect the dungeon's location, hinting at a failing sense. The Steamy Bathhouse appeared in the Midnight Channel after Kanji's disappearance, which occurred after Kanji was shown on TV, in a documentary about biker gangs.
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